- The Lord of the Rings: Online Trading Card Game. The New Era of Fantasy. Codes and cheats for PC games.
- Load any saved game, enter a town, press L1 + L2 + R1 + R2 to activate debug mode, then refer to the following guide. No random battles Use the following methods to never have any random battle outside of towns: rent a car for 3,500 gil, walk on train tracks, walk.
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- The game counts the moves you make, and measures the time it takes to finish the game, so you can compete against your previous best games if you want. Currently there is no scoring like in the Windows Solitaire, if someone is interested in this then contact me at admin@cardgames.io and I'll see what I can do.
- The game disables enemies from attacking you since you're in 'Wait' mode, but continues to allow you to escape. This is a guaranteed escape from any escapable battle without taking damage while attempting to run.
Classic Canasta game featuring: - Single player and online multiplayer - Challenging computers - Statistics - Several decks, including special Canasta decks - Change a color style of the game - Landscape and portrait support - Fits phones, tablets and HD phones It's time to play Canasta!
After much brainstorming, you’ve found a unique card game idea that you just know will fly off the shelves. But how do you get from concept to (real or virtual) shopping cart? Shuffled Ink has got you covered with five effective steps toward creating a successful custom card game.
STEP 1: NARROW DOWN YOUR THEME
Whether your custom card game idea involves a fun twist on learning historic wars, a hilarious game of comparisons, or something else altogether, your game needs to break your topic down to the absolute basics. This will allow you to properly streamline the concept and then transform your game idea into reality, preventing anyone from becoming confused or uninterested in participating.
A big part of narrowing your theme is researching rules or additional elements you can add into your card game idea to provide clarity for your users. Inspiration often comes from pre-existing games, including tabletop games, video games and other forms of interactive entertainment, so be sure to think about why those rules or elements attract you to the game and see how you can incorporate similar ideas into your own game (without flat-out stealing the idea).
One of the most important things to be mindful of with your theme is that you’ll want to make sure the design and rule ideas always match up. For example, if your card game involves a lot of rules of one card trumping another card (such as the card game Coup), you’ll want to ensure you have established the rules right away and possibly create a cheat sheet of sorts to help users remember them.
If you find yourself stuck, try adding or removing certain parts of your game idea and see if that makes it more clear. How does it change? What is essential? What was a good idea until it threw off the main goal of the game? How did that element interrupt the game flow? Answering these questions will get your brain thinking about the mechanics of your game design and ultimately how well your users interact with it.
STEP 2: WRITE IT DOWN
After step one, your game idea is rushing around in your head. The best way not to forget anything is to write it all down—even if you end up trashing it later on. Everything from rules and setting specifics, to the card design and other aesthetics should be written down or drawn out.
With these elements at hand, you can begin to tweak, eliminate, add in variations, simplify or embellish your game. By solidifying how your game is played, you’ll be narrowing down the concept so that it’s actually playable. Here are some questions to ask yourself when narrowing down the logistics of your game:
- What do you want players to do?
- How can they win the game?
- What are the rules?
- Are there exceptions to the rules?
- How many people can play at once?
- What is the minimum and maximum amount of players?
- Is it meant for teams or individual play?
- Can there be a tie?
- Is the game timed?
- How does the game progress (turn-based or rounds)?
- How will the players interact?
STEP 3: DEVELOP A PROTOTYPE AND TEST IT
With a solidified idea of your game written down, you’ll then want to continue on to the next step (and arguably the most important step)─producing a prototype and testing it out. No one wants to make the investment of mass producing a custom game only to have it backfire with flaws in the rules, missing cohesiveness in the story or other problems in functionality. And although it’s easy to have family and friends test it out, it’s also very important to get non-biased parties to test it as well, preferably those of various ages and experience levels. This will help you set your game up for the best possible chance of success.
So to recap this step: you’ll need to first create a fully functional, fully designed prototype that includes every piece of the game. Then, you’ll need to test it out on real people.
Not sure where to find them? Try posting your game in a playtester section of some popular gaming forums. In your post on the forums, tell how you will deliver the game to them, as well as how and when you need it back, as well as how to send feedback. Here are some great playtester discovery resources:
Other options include sending your game to playtesting companies such as:
One thing to note: Be open to all feedback, criticism and compliments, and keep notes of what goes right, what goes wrong and what people react positively/negatively to. Find answers through user feedback to questions like: Are there rules that are confusing? Does the general goal make sense to your test group? What does the group have the most trouble grasping? Do they have any suggestions? What was their favorite component of the game?
STEP 4: PERFECT YOUR DESIGN
After obtaining all the helpful feedback you can get, you’ll then want to transform your prototype into Prototype 2.0 (or 3.0 or 4.0, depending on how many rounds of changes are needed). Design each card by hand or digitally. You’ll want to create a logo for your game title to brand your game via the instructions and packaging. Branding is very important in keeping everything unified across the entire packaging and play pieces of your game! Decide on fonts, a color palette, design style, characters, etc. and create a branding guidelines packet for yourself to refer to later (for possible expansion packs or other related elements).
If you don’t want to tackle designing the game yourself, there’s no shame in having someone do it for you! Just ensure they keep a central focus on your goals and vision.
STEP 5: PRINT AND PUBLISH
Now, you’re finally ready to make your custom card game dreams come true. Once your designs are finalized, it’s time to print and publish your game. With experienced and professional custom playing card and board game manufacturers like Shuffled Ink, this is the easy part.
You’ll be able to simply and easily upload your designs online, choose the materials you want your game to be made with, select your favorite custom packaging, enjoy our ultra-fast turnaround—all at a highly competitive rate.
Interested in turning your custom card game idea into a reality? Request a free quote today and see how Shuffled Ink can help make it happen.
Alexander
Piet in Lunarside Base.
Angelo
Watts, on Forest Owl's train.
Bahamut
Defeat Bahamut.
Carbuncle
CC Heart.
Cerebrus
Defeat Cerebrus.
Chicobo
Summon four Large Chocobo at all six Forests, then proceed to the Chocobo Shrine.
Debuchocobo
Man sitting on the bench in front of the Balamb Garden Library.
Diablos
Defeat Diablos (Use the Magical Lamp obtained from Cid to find it).
Doomtrain
Timber Pub bartender (Queen of Cards quest).
Edea
Edea at her house.
Eden
Defeat Ultima Weapon.
Fat Chocobo
Man in front of Balamb Library (Queen of Cards Quest).
Gilgamesh
Card Club's King.
Ifrit
Defeat Ifrit in the Fire Cave..
Irvine
Flo, female station master at Fisherman's Horizon (Queen of Cards quest).
Kiros
Man in black suit in Deling shopping area (Queen of Cards quest).
Komoguri
Little boy in a blue shirt running around Balamb Garden's hall.
Laguna
Ellone in Lunarside Base.
Leviathan
CC Joker.
MiniMog
Boy running laps around Balamb Garden.
Minotaur
Defeat Brothers.
Odin
Defeat Odin.
Pandemona
Zell's neighbors; man standing in front of Balamb hotel.
Phoenix
Esthar presidental assistant (Queen of Cards quest).
PuPu
Look for UFOs to pass by during a battle in the following places (you must have Diablos' 'Enc-None'):
1. Outside Winhill Town
2. Mandy Beach, northeast of Timber
3. Heath Peninsula, east of Trabia Garden
4. Kashkabald Desert.
After sighting all four, fly the Ragnarok to the rocky cliffs above the Chocobo Shrine. Encounter a UFO and defeat it. Then, head to the crater where Balamb Garden used to be. You will encounter a PuPu. Feed him five elixirs and you will be rewarded. Its only a level 5 card, but is definitely the hardest card to find.
Quezacotl
Fisherman Horizon's male station master (second floor in the station house).
Quistis
'Trepe Fan Club' member #2 in Balamb Garden lecture room.
Rinoa
Lose the Ifrit card to General Caraway in Deling City. It can be won back from Marlene in Fisherman's Horizon.
Secret and Minotaur
Defeat Brothers.
Seifer
Cid at Edea's house; or from Cid on disc 1 immediately before going to Timber on the mission.
Selphie
Selphie's best friend in Trabia Garden.
Shiva
Trade 'Girl Next Door' to Zone.
Siren
Card Master on second floor of the Dollet Pub; walk east to battle him.
Squall
Laguna at Esthar Presidential Building.
Ward
Dr. Odine in Esthar.
ZellHint: Cards from leaders:
Zell's mother in Balamb town.
Information in this section was contributed by Erik.D.
Shumi Village: Deling CityFind Ko-Chocobo card in Disc 4:
Elder: Boss Cards
General Caraway: All his cards
Ultima Weapon: Bite Bug
Gerogero: Blood Soul
Oilboyle: Caterchipillar
Abadon: Funguar
Model Type 8: Red Bat
Krystra: Gayla
Sphinxara: Cockatrice
Tiamat: Blobra
Gargantua: Gesper
Propagator: Fastitocalon-F
Elvoret: Riona (must lose Ifrit to him then he will use Riona, then talk to him again and he will say he lost it to Martine (Mayor of FH).
In order to find this card, you must have defeated all the CC group members, the Card King, and have met at least one time with the Card Queen. On the chain in Altemisia's Castle, head to the northern door (nearest to the castle) to return to the world map. There is a Chocobo forest near here. Go and get a Chocobo, then head to the island where you found Edea's home. There is a desert on this island where you will find the Ragnarok. Enter and you will find Shu near the entrance. Start a card game with her after the short dialogue, . Save before playing against her, as she is a difficult opponent.
Information in this section was contributed by Zampolli Sara.
Find level 6 and 7 Boss Cards:
On Disc 2 in Fisherman's Horizon, immediately after saving Mayor Dobe, when Squall decides to look around by himself, go back to the mayor's house. Go to the right of the house where Squall and Rinoa will sit and talk. Martine will be there. He has a lot of level 6 and 7 Boss Cards. Be careful though, as he is a very good player and has a lot of good cards; He 'confiscated all the cards from the students at Galbadia Garden.' He will want to play for just one card, though. It will be to your benefit if you can push the rules to be diff.
Information in this section was contributed by Alex Kilpatrick.
To get all the level 6 Boss Cards early, go to the classroom in Galbadia Garden. Its a good idea to have a good team of cards before you do this, with some GF cards (for example, Diablos, Ifrit, Angelo, Malboro and Granaldo). When Squall leaves the visitors room in a huff, explore the Garden. There are two classrooms. One of them has three people in it. They all talk about cards and they all play. The girl has all 10ten of the level 6 Boss Cards. Using skill, sense, and a few good cards, you can get all the level 6 cards within thirty minutes. Get as many as possible because they refine into useful items.
Information in this section was contributed by The Zec.
Find level 8 Chicobo Card:
Go to the beginners Chocobo Forest and find the mother Chocobo. Use the 'Zinner' for finding Chocobo's and listen carefully until you heae a sound. Use the 'Zinner' again to 'Catch Chocobo' and the mother Chocobo will dig up some items for you. Repeat this at all six Chicobo forests, then head to the Chocobo Sanctuary in Esthar. By using the mother Chocobo you get in the Chocobo forest on Lenown Plains in Centra. When you arrive, all the mother Chicobos will do a dance. Talk to the baby Chocobo and he will give you the card.
Information in this section was contributed by The King and Aaron Bluhm.
Locations for Chocobo forests:
Tribia Peninsula, winter islandFind the Gilgamesh Card for Holy Wars:
Tribia Peninsula, Sorbald Snowfield
Tribia Peninsula, Bika Snowfield
Centra Peninsula, Nectar Island
Centra Peninsula, Lenown Plains
Esthar Peninsula, Talle Mountains
It is very easy to get Gilgamesh's Card to get Holy Wars. If you have gotten the card before Disc 4 from Card King, refine it into 10 Holy Wars when you reache the Ragnarok in Disc 4. Make sure the rule use earlier is not too complicated. Open, Sudden Death, Elemental are acceptable. 'Same' is still acceptable, but if 'Plus' or 'Random' is applied, it will be more difficult. Both Xu and Quistis have the card in the Ragnarok. It is up to you to play with either of them, but since Xu uses the rule applied earlier, it is an advantage to play with her instead of Quistis (who uses all the rules). Xu uses the card very frequently -- if it is not in your hand. It is possible to get 100 Holy Wars by this method.
Information in this section was contributed by Andrew.
Card mods:
Information in this section was contributed by Fnl Fnsty MASTER2000.
Abbys Worm: 1 for 1 WindmillRegaining modded cards:
Adamatoise: 3 for 1 Turtle Shell
Anacondour: 1 for 1 Venom Fang
Angelo: 1 for 100 Elixers
Bahamut: 1 for 100 Megalixers
Belhelmel: 1 for 1 Saw Blade
Bite Bug: 1 for 1 M: Stone Peice
Blitz: 1 for 1 Dynamo Stone
Bomb: 1 for 1 Bomb Fragment
Cactuar: 1 for 1 Cactus Thorn
Cocatrice: 1 for 1 Cocatrice Pinion
Creeps: 1 for 1 Coral Fragment
Refine the rare cards desired, but not all of them. Defeat the Card Club Group before time compression occurs (when you fight the fake Sorceresses). Get the Ragnarok on Disc 4. Re-challenge all of the Card Club members. If you are lucky, your card will re-appear in somebody's hand in the group. Note: This may not work with the character cards or level 9 GF cards.
Information in this section was contributed by Rad Bunny.
Card game tips:
Save the game before playing an opponent you have not played before. If you use rare cards someone might defeat you and take them. Card many enemies so that you can card-mod them to get items. Also, play many people to get items, such as wizard stones. Never give up a rare card - keep trying until you are successful. Be patient if you cannot card a good enemy, just keep trying.
Information in this section was contributed by Cowlord13.
Once you get Quistis and some Bomb cards, go to Balamb near the docks. You will see a man leaning over or a girl and a dog in the area. Challenge them for level 5 cards. To create the best strategy for them, have 3 Marlboros, one Elastoise, and one Biggs and Wedge. First, use one Marlboro to the DL corner. Use another to the CL. Use the Elastoise to either the UR or CR corner. Do the CR only if you cannot place it UR. Then, depending on where they put their last card, is where you should use the Biggs and Wedge card or the final Marlboro card. Using this strategy, you will never lose with these two opponents. The worst you can do is tie. However, this is only for the beginning parts of the game. The best time to do this is immediately after the Fire Caves. You can get Squall's second best sword easily by doing this at the very beginning of the game.
Information in this section was contributed by MIKE TINSLEY.
Missed cards:
The following trick can be used to get cards missed during the CC Quest and the Queen of Cards Quest. On Disc 4, all the CC members are scattered around the Ragnorok, but only if you have defeated the CC King earlier in the game. To get cards missed in the Queen of Cards Quest, you will find the Queen on the southern peninsula of the Esthar continent. She is not visible on the world map, so you will have to do some searching. Note: The CC members use various rules from around the world. The Queen will always use all the rules.
You can find the Card Queen on the Abadan Plains, south of Esthar. She will have any card you would have obtained during the Queen of Cards side quest in the previous discs. Go to any of the CC members or the Card Queen and win any rare card from him/her. Using Quezacotl's Card Mod ability, you can refine it into a rare item(s). Repeat this to get many rare items.
Information in this section was contributed by Squall Leonhart.
To complete your card collection, in disc three, go to Dargeleo and play cards with a red-haired man (he owns all the ship cards). Then, in disc four, go to Treno and enter the card club. Every card-player has different kind of card (i.e. Mobols, Summons, Bugs, etc.)
Information in this section was contributed by Alessio Cantarella.
You can initially get Angelo's card from Watts at Forest Owl's train. If you missed that opportunity, you can get it at the White SeeD Ship from Watts.
Information in this section was contributed by vgreener59.
Go to Shumi Village. Go to the elevator to the city and face Artisan. He has Boss cards such Tiamat, and even better ones.
Information in this section was contributed by Erik.D.
Get a card back:
To get a card back, challenge your opponent again. There is a 50% chance that he or she might use the card you lost.
Information in this section was contributed by superdav24226.
Obtaining rare cards:
To obtain rare cards like Iguon, Tri-point, Gargantua, Jumbo Cactuar, etc. just look at the bottom right corner of your card stats when you win one. A list of two monsters will appear. Keep carding the first monster until you get the card which has the monster listed. Once you have got the card and you want another one, keep carding the second monster until you get one. Then, repeat this process.
Information in this section was contributed by Jordan Craw.
When you are about to get a rare card (Minimog, Qustis, Zell, ect.), save your game. There is a good chance that your opponent will use that card again.
Free Online Fantasy Card Games
Information in this section was contributed by Lightingvollt11.Early cards:
For some early cards, make sure you talk to the man on the second floor near the elevator. He will give you some starting cards allowing you to begin playing people from this point forward.
Information in this section was contributed by RHINO0187.
Easily removing one card game rule:
Go to the region that you want to remove the rule. Ask people to play the game. After the menu that shows the region, 'Trade Rule' will appear. Quit the card game without playing. Repeat this several times until the menu displays that the rule '... is abandoned from this region'.
Information in this section was contributed by Frederick Kurniadi.
Do not get a hard card rule in a new region:
When you go to a new region and ask a card player to play, he/she will say 'I seem you know the rules of this unfamiliar region, let's play with ???'s rule'. Do not accept the challenge, and talk to the player several times until he/she only says the desired rule before accepting the challenge.
Information in this section was contributed by Frederick Kurniadi.
Easy Card Queen's quest:
The Card Queen quest may be difficult part of the game because of her random movements and her difficulty as an opponent. Use the following information to save time. You should know that she wants the Minimog, Sacred, Doomtrain, Kochocobo and Alexander cards. When you play against her, you should give her every card she wants in as few card games as possible. When she finally goes to Dollet she will reveal all the locations of the rare cards at once. There is a small probability that she will head to Dollet when you give her one of the previously mentioned cards. If you want to save time again, keep in mind that:
When she is in Balamb, she will probably go to Deling City (but sometimes if you lose the Siren card to her she might go to Dollet).
When she is in Deling City, she will probably go to F.H.
When she is in Dollet, she will probably go to Deling City.
When she is in the Shumi village, she will probably go to Dollet (and sometimes Deling City)
When she is in Winhill, she will probably go to Esthar.
When she is in Esthar, she will probably go to the space.
But when she is in the space, she will probably go to a random place.To get the five cards from The Card Queen herself, do not challenge her until Disc 4. Then, find the aircraft and find Tear's Point. Go southwest of Tear's Point and find the crash site. In there, you will find the Queen. Challenge her in that site and all five cards are easy pickings. Be careful as she will kill you if you are a dumb player. Also, when you lose a precious card the PuPu, Level 8-10 Cards, you might okay. That player will play the same card you lost in the next game. Just challenge the person again and depending on your luck you may win the card back.
Information in this section was contributed by Sara Zampolli and Jeremy Vanderslice.
Information in this section was contributed by Hyun S. Kim.
Play cards with Zell:
When Squall takes charge of Balamb Garden, compose a party without Zell. If you go to the first floor, you will find him near the library. You can now play cards with him. He is not a great opponent and he does not have good cards.
Information in this section was contributed by Sara Zampolli.
Getting the Debuchchocobo card in Disc 4:
Defeat all the CC group members, the Card King, and meet at least one time with the Card Queen. On the chain in Altemisia's Castle, head to the northern door (nearest to the castle) and you will find yourself on the world map. There's a chocobo forest near here. Get a chocobo, then head to the island where you found Edea's home. There is a desert on this island where you will find the Ragnarok. Go in and have a card game against CC group Diamond (the two girls that always talked each other at Balamb Garden in the main hall).To find them, head to the control room. Take the elevator and go straight ahead after the CC group Joker. Take the stairs on the right.
Information in this section was contributed by Sara Zampolli.
Best Cards:
The best cards are Diablo, Vysage, Death Claw, and Tonberry.
Since 6 and 4 are the closest, 6 is going to flip 4's card because 6 is bigger than 4. However, it is impossible to flip an A because A's are the best. If you see a card with A, avoid it unless you find a weaker side of the card that you can flip.
Information in this section was contributed by Rick Chou.
Easy opponent:
Elements Free Online Fantasy Card Game Cheats Free
Go to Timber. In the back alley that leads to the TV tower is a drunk lying on the side of the streets. He is a terrible opponent and is extremely easy to card, but also has good cards. Since he is next to a save point, if you lose to him you can reset to recover the lost card.Information in this section was contributed by Iotiger3549.
Card mod list:
Information in this section was contributed by Roscoe Reyes.
1 Geezard = 5 Screw
1 Funguar = 1 M-stone piece
1 Bite Bug = 1 M-stone piece
1 Red Bat = 1 Vampire Fang
4 Blobra = 1 Rune Armlet
1 Gayla = 1 Mystery Fluid
1 Gesper = 1 Blackhole
1 Blood Soul = 1 Zombie Powder
5 Fastitocalon-F = 1 Water Crystal
1 Caterchipillar = 1 Spiderweb
1 Vysage = 1 Wizardstone
1 Cockatrice = 1 Cockatrice Pinion
1 Grat = 1 Magic Stone
1 Buel = 1 Magic Stone
1 Mesmerize = 1 Mesmerize Blade
1 Glacial Eye = 1 Arctic Wind
1 Belhemel = 1 Saw Blade
1 Thrustaevis = 1 Shear Feather
1 Anacondour = 1 Venom Fang
1 Creeps = 1 Coral Fragment
1 Grendel = 1 Dragon Fin
1 Jelleye = 1 Magic Stone
1 Grand Mantis = 1 Sharp Spike
1 Armadodo = 1 Dino Bone
1 Forbidden = 1 Betreyal Sword
1 Tri-Face = 1 Curse Spike
1 Fastitocalon = 1 Water Crystal
1 Snow Lion = 1 North Wind
1 Ochu = 1 Ochu Tentacle
1 SAM08G = 1 Running Fire
1 Death Claw = 1 Sharp Spike
1 Cactuar = 1 Cactus Thorn
1 Tonberry = 1 Chef's Knife
1 Abyss Worm = 1 Windmill
5 Tutrapod = 1 Healing Mail
2 T-Rexaur = 1 Dino Bone
1 Bomb = 1 Bomb Fragment
1 Blitz = 1 Dynamo Stone
1 Wendigo = 1 Steel Orb
5 Torama = 1 Life Ring
1 Imp = 1 Wizard Stone
4 Blue Dragon = 1 Fury Fragment
3 Adamantoise = 1 Turtle Shell
3 Hexadragon = 1 Redfang
3 Iron Giant = 1 Star Fragment
10 Behemoth = 1 Barrier
10 Chimera = 1 Regen Ring
1 Elastoid = 1 Steel Pipe
1 GIM47N = 10 FAST AMmo
4 Malboro = 1 Malboro Tentacle
10 Ruby Dragon = 1 Inferno Fang
10 Elnoyle = 1 Energy Crystal
1 Tonberry King = 1 Chef's Knife
1 Wedge,Biggs = 1 X-Potion
1 Raijin,Fujin = 1 X-Potion
1 Elvoret = 10 Death Stone
1 Quistis = 3 Samantha Souls